Tag: api

Aren’t these expensive!

Posted by on June 29, 2010

I was looking for a couple tools to install in my cellphone, specifically EE related tools (calculators for wire, capacitance, etc) and they aren’t cheap at all — I wonder why!

In fact I don’t think J2ME is mainstream anymore, or is it?. Seeing as how most iPhone apps go for a few bucks (which I find rather interesting) I can’t believe whoever wrote these tools actually pretends people to buy them just like that!

Theres a common misconception that certain professionals ought to be able to afford certain overpriced tools / services just because they’re, well, professionals. But the truth of the matter is, most EEs here in Argentina end up fixing TVs in a shithole rather than designing your next cellphone at Apple. More…

Game Proxy Theories, Problems and Solutions.

Posted by on June 12, 2008

I’ve been thinking about writing a game proxy, specificaly for the game Tibia. Now, as with all proxies: one bug equals catastrophic failure. And this, specially in an MMO, can’t be good for you.

Let me clarify, even if you attempt to hook the process and detour the original routines (ie. send and receive functions) or use a full-blown TCP/UDP router; if your code is buggy, you may as well close the process yourself before it crashes and your character joins limbo as deadly monsters chew its legs off and the game’s gods laugh off their asses in front of you, of course, you won’t be able to see it but you can imagine it wont be pretty.

Perhaps, redundancy is the key here. More…