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	<title>GuShH&#039;s DevBlog &#187; coordinate</title>
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	<link>http://gushh.net/blog</link>
	<description>This blog is about software, electronics engineering and game development.</description>
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		<title>Updated the vec3 lib, major overhaul.</title>
		<link>http://gushh.net/blog/updated-the-vec3-lib-major-overhaul/</link>
		<comments>http://gushh.net/blog/updated-the-vec3-lib-major-overhaul/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 10:37:31 +0000</pubDate>
		<dc:creator>GuShH</dc:creator>
				<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[PureBasic]]></category>
		<category><![CDATA[coordinate]]></category>
		<category><![CDATA[cross product]]></category>
		<category><![CDATA[dot product]]></category>
		<category><![CDATA[endpoint]]></category>
		<category><![CDATA[fmod]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[lerp]]></category>
		<category><![CDATA[purebasic]]></category>
		<category><![CDATA[quadratic curve]]></category>
		<category><![CDATA[transformation]]></category>
		<category><![CDATA[vec2]]></category>
		<category><![CDATA[vec3]]></category>
		<category><![CDATA[vector math]]></category>

		<guid isPermaLink="false">http://gushh.net/blog/?p=49</guid>
		<description><![CDATA[The VEC3 lib was updated today, I haven&#8217;t had time to put the newer versions as they were developed so I&#8217;m just uploading the latest version right now. A small change-log can be found at the header of the source. Same link as before: VEC3_MACRO.PBI Or you can download the package: VEC3_MACRO.ZIP New functionality as seen [...]]]></description>
			<content:encoded><![CDATA[<p>The VEC3 lib was updated today, I haven&#8217;t had time to put the newer versions as they were developed so I&#8217;m just uploading the latest version right now. A small change-log can be found at the header of the source.</p>
<p>Same link as before: <a href="http://gushh.net/dev/?file=pb/vec3_macro.pbi" target="_blank">VEC3_MACRO.PBI</a></p>
<p>Or you can download the package: <a href="http://gushh.net/dls/vec3_macro.zip" target="_blank">VEC3_MACRO.ZIP</a></p>
<p><a href="http://gushh.net/dls/vec3_macro.zip"><span id="more-49"></span><br />
</a></p>
<p>New functionality as seen on the change-log:</p>
<blockquote><p>24/01/2009: Added min, max. Fixed Lerp.</p>
<p>18/01/2009: Fixed structure, made FMOD compliant with VEC3_TYPE. Refactored FastSine() and PIWRAP().</p>
<p>12/01/2009: Optimized/Fixed the PIWRAP macro with FMOD. Added resolution switch For the quadratic curve.</p>
<p>11/01/2009: Added wrap, clamp, lerp, string. Fixed some bugs. Refactored the vec3 structure. Added approximation method for sine and cosine functions.</p>
<p>10/01/2009: Library created.</p></blockquote>
<p> </p>
<p>I think I got carried away a little, but it proves to be a useful library for quick prototyping (at least that&#8217;s what I use it for). I&#8217;ll write a few examples with a small drawing framework perhaps by next week if I have time for it. Some of the things that are left to do include angle and coordinate helpers, which also means isometric transformation for 3d points, projections, etc.</p>
<p>As it stands right now, you could prototype almost any type of game/application without having to code most of the trivial stuff (such as, the vector code, provided by the library!).</p>
<p>Cheers.</p>
<g:plusone href='http://gushh.net/blog/updated-the-vec3-lib-major-overhaul/'></g:plusone>]]></content:encoded>
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