Tag: hook

Centered MessageRequester() / MessageBox()

Posted by on July 2, 2009

As usual, I was browsing the PureBasic forums to see what was new, nothing much (heh…) but something caught my attention, the fact that some user requested for the IDE’s message dialogs to be “centered” ( because he had multiple displays and the messages would appear in between them ) just to get shit-faced by an actual staff member!

You can’t just say “it’s Microsoft’s fault” — Are you in some sort of mac-only cleanse?, What’s your #%&%#$ problem?!

Those who “pass the ball” (as the user suggested) are part of the problem. You, being a programmer can certainly code a simple CBT hook, right?. Are you against hooks, perhaps – you are a purist, I hear… Sorry, but sometimes solutions are “dirty” and you have to live with them.

Just for the record, I too use a split-screen and I find it annoying that dialog boxes are not centered to their parent.

Just for the record, I too use a split-screen and I find it annoying that dialog boxes are not centered to their parent.

More…

Game Proxy Theories, Problems and Solutions.

Posted by on June 12, 2008

I’ve been thinking about writing a game proxy, specificaly for the game Tibia. Now, as with all proxies: one bug equals catastrophic failure. And this, specially in an MMO, can’t be good for you.

Let me clarify, even if you attempt to hook the process and detour the original routines (ie. send and receive functions) or use a full-blown TCP/UDP router; if your code is buggy, you may as well close the process yourself before it crashes and your character joins limbo as deadly monsters chew its legs off and the game’s gods laugh off their asses in front of you, of course, you won’t be able to see it but you can imagine it wont be pretty.

Perhaps, redundancy is the key here. More…