Tag: macro

Macro Templates, by example.

Posted by on July 13, 2009

Heres an example of what I call “macro templates” in PureBasic. A template encapsulates certain functionality, allowing you to dynamically generate the code in a flexible manner.

This example implements a bare-bones n-vector library using a structure and a static array:

Macro Vector_Register( _n, _type )
	
	Structure VECTOR#_n#_type
		vector._type[_n]
	EndStructure
	
	Procedure._type Vector#_n#_type#_Add( *r.VECTOR#_n#_type, *a.VECTOR#_n#_type, *b.VECTOR#_n#_type )
		Define.i i
		For i=0 To _n - 1
			*r\vector[i] = *a\vector[i] + *b\vector[i]
		Next
	EndProcedure
	
	Procedure._type Vector#_n#_type#_Subtract( *r.VECTOR#_n#_type, *a.VECTOR#_n#_type, *b.VECTOR#_n#_type )
		Define.i i
		For i=0 To _n - 1
			*r\vector[i] = *a\vector[i] - *b\vector[i]
		Next
	EndProcedure
	
	Procedure._type Vector#_n#_type#_Divide( *r.VECTOR#_n#_type, *a.VECTOR#_n#_type, *b.VECTOR#_n#_type )
		Define.i i
		For i=0 To _n - 1
			If *b\vector[i] <> 0.0 And *a\vector[i] <> 0.0
				*r\vector[i] = *a\vector[i] / *b\vector[i]
			EndIf
		Next
	EndProcedure
	
	Procedure._type Vector#_n#_type#_Multiply( *r.VECTOR#_n#_type, *a.VECTOR#_n#_type, *b.VECTOR#_n#_type )
		Define.i i
		For i=0 To _n - 1
			*r\vector[i] = *a\vector[i] * *b\vector[i]
		Next
	EndProcedure
	
	Procedure._type Vector#_n#_type#_DotProduct( *a.VECTOR#_n#_type, *b.VECTOR#_n#_type )
		Define.i i
		Define._type result
		For i=0 To _n - 1
			result + ( *a\vector[i] * *b\vector[i] )
		Next
		ProcedureReturn result
	EndProcedure
	
	Procedure._type Vector#_n#_type#_Length( *v.VECTOR#_n#_type )
		ProcedureReturn Sqr( Vector#_n#_type#_DotProduct( *v, *v ) )
	EndProcedure
	
	Procedure._type Vector#_n#_type#_Distance( *a.VECTOR#_n#_type, *b.VECTOR#_n#_type )
		Define.VECTOR#_n#_type temp
		Vector#_n#_type#_Subtract( temp, *a, *b )
		ProcedureReturn Vector#_n#_type#_Length( temp )
	EndProcedure
	
	Procedure.s Vector#_n#_type#_Debug( *v.VECTOR#_n#_type, Decimals.i=#PB_Default )
		Define.i i
		Define.s tmp = "["
		For i=0 To _n-1
			tmp + StrF( *v\vector[i], Decimals.i )
			If i <> _n-1
				tmp + ", "
			EndIf
		Next
		tmp + "]"
		Debug tmp
		ProcedureReturn tmp
	EndProcedure
	
EndMacro

It might look strange/complicated at first, but once you read it you’ll realize it’s fairly simple.

Let’s see the usage of this particular template:

Vector_Register(3, f )	; Register a float "vec3".
Define.VECTOR3f a,b,c	; Define a few vectors with the new structure.

a\vector[0] = 10.0
a\vector[1] = 20.0
a\vector[2] = 30.0

b\vector[0] = 100.0
b\vector[1] = 200.0
b\vector[2] = 300.0

Vector3f_Add(c, a, b)	; c = a + b
Vector3f_Debug(c)	; show each element using the debug output.

Debug Vector3f_DotProduct( a, b )
Debug Vector3f_Length( a )
Debug Vector3f_Distance( a, b )

Cool, huh?. And you can define any amount of elements with any basic type.

Of course we sacrificed speed for flexibility. In those cases where we have to define n-vectors, this would be an ideal solution. For everything else, I suggest a specific library, such as my vec3 macro lib.

Using this principle you can abstract almost anything, within reason. One good example is my object factory template.  Ideally one would have arrays, lists, etc. Implemented in this very same way, in such case the possibilities would be endless and you’d be able to define dynamic lists/arrays inside structures, etc.

I strongly advice you to implement at least one of those templates, even if it’s just for an exercise.

Having the extra tools can’t hurt!

Cheers.

Randomize Array – A Flexible hard-coded macro

Posted by on June 13, 2009

Tired of writing the same “randomize array” routines over and over?, just snap this little macro and register them as you see fit. A guard should be put to avoid double registrations (although the compiler will complain about this anyway — I suggest registering right after you include this, since you already know what you’re going to need… )

Code:
http://gushh.net/dev/?file=pb/randomizearray.pb

Examples:
http://gushh.net/dev/?file=pb/randomizearray_test.pb

Simple, right?

A need for both a debug / format (to string) and random fills for string arrays is present, but I’m not in the need of them at the moment. Do request if you need them though.

Cheers.

A fast vector library for purebasic.

Posted by on January 9, 2009

I recently required some vector functions to prototype a game idea in PureBasic, however there is no such thing as a built-in vector library and any of the existent community code was buggy to say the least (no offense but it’s old, ugly code that you’ll find anywhere else).

The reason for this library is quite simple, and so is the library itself. you can either include it or install the resource file and start using it right away. After taking a quick look at the source, you’ll soon familiarize with it’s naming convention; there is no need to write any documentation for this type of code, since it’s basic vector math. However a test source is included for your delight.

You can find the source in here: http://gushh.net/dev/?file=pb/vec3_macro.pbi
And some ugly test code in here: http://gushh.net/dev/?file=pb/vec3_macro_test.pb

Or, you can get “the whole package” from here: http://gushh.net/dls/vec3_macro.zip

Using this library is as easy as…

Define.VEC3 a, b, c
VEC3_SET( a, 0.1, 0.2, 0.3 )
VEC3_SET( b, 0.4, 0.5, 0.6 )
VEC3_ADD( a, b, c )
VEC3_DEBUG3( a, b, c ) ; display the vectors in the debug console.

 
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