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	<title>GuShH&#039;s DevBlog &#187; vector library</title>
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	<description>This blog is about software, electronics engineering and game development.</description>
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		<title>VEC3 and EasyObject Libraries updated.</title>
		<link>http://gushh.net/blog/vec3-and-easyobject-libraries-updated/</link>
		<comments>http://gushh.net/blog/vec3-and-easyobject-libraries-updated/#comments</comments>
		<pubDate>Sun, 10 May 2009 20:44:37 +0000</pubDate>
		<dc:creator>GuShH</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[atan2]]></category>
		<category><![CDATA[curve]]></category>
		<category><![CDATA[EasyObject]]></category>
		<category><![CDATA[find angle]]></category>
		<category><![CDATA[interpolation]]></category>
		<category><![CDATA[object factory]]></category>
		<category><![CDATA[pb]]></category>
		<category><![CDATA[purebasic]]></category>
		<category><![CDATA[turret]]></category>
		<category><![CDATA[vec3]]></category>
		<category><![CDATA[vector library]]></category>

		<guid isPermaLink="false">http://gushh.net/blog/?p=71</guid>
		<description><![CDATA[Today I updated both VEC3 and EasyObject, the download links remain the same. http://gushh.net/blog/2009/01/09/a-fast-vector-library-for-purebasic/ VEC3 got angle helpers (now you can easily find the angle between two vec3, etc) as well as a curve function to smoothly interpolate variables (you can see it in action in one of the new examples where an enemy turret [...]]]></description>
			<content:encoded><![CDATA[<p>Today I updated both VEC3 and EasyObject, the download links remain the same.</p>
<p><a href="http://gushh.net/blog/2009/01/09/a-fast-vector-library-for-purebasic/">http://gushh.net/blog/2009/01/09/a-fast-vector-library-for-purebasic/</a></p>
<p>VEC3 got angle helpers (now you can easily find the angle between two vec3, etc) as well as a curve function to smoothly interpolate variables (you can see it in action in one of the new examples where an enemy turret slowly aims toward the player).</p>
<p><a href="http://gushh.net/blog/2009/05/03/object-factory-for-purebasic/">http://gushh.net/blog/2009/05/03/object-factory-for-purebasic/</a></p>
<p>EasyObject now allows you to send a user variable on all iterators. New example provided (particles)</p>
<p>Cheers!</p>
<g:plusone href='http://gushh.net/blog/vec3-and-easyobject-libraries-updated/'></g:plusone>]]></content:encoded>
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