Category: Game Development

Game Proxy Theories, Problems and Solutions.

Posted by on June 12, 2008

I’ve been thinking about writing a game proxy, specificaly for the game Tibia. Now, as with all proxies: one bug equals catastrophic failure. And this, specially in an MMO, can’t be good for you.

Let me clarify, even if you attempt to hook the process and detour the original routines (ie. send and receive functions) or use a full-blown TCP/UDP router; if your code is buggy, you may as well close the process yourself before it crashes and your character joins limbo as deadly monsters chew its legs off and the game’s gods laugh off their asses in front of you, of course, you won’t be able to see it but you can imagine it wont be pretty.

Perhaps, redundancy is the key here. More…

TECNO – the Base, released.

Posted by on September 12, 2007

For all of you interested in high quality indie game development, you should take a look into:

Tecno – The Base – http://www.tecno-base.com/

“an FPS-Adventure game with its own unique style”

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Violence in Video Games (The “ban violence” Rant)

Posted by on August 28, 2007

Adults will always argue about this, they think that violence in games equal violent children.

They recommend educational games instead, what they don’t see (because they never experienced a game at all) is that “violent” games help kids focus their anger, release it without harming anyone…

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