Spaceship Generator!

Posted by on June 10, 2010

I’ve been working on implementing a content generator and mutator, this particular version was based on the Pixel Spaceships work. This was indeed my first goal.

One Iteration based on a base pattern gives us many ships to choose from.

The next logical step is to start separating the various parts of the code and begin to implement various means of generating content, adding noise based on a map/pattern as well as being able to mix different patterns to change the outcome. Another step in the process is to allow the use of arbitrarily sized patterns.

With just a few modifications to the base pattern we can generate all kinds of content, we then choose the one we like the most and select it’s pattern as the new base design for future mutations. The possibilities are endless!

Generating procedural content is nothing new, but it sure is exciting! — And it’s always a challenge to optimize and evolve this type of code.

Hopefully I’ll come up with something usable in the near future.

4 Comments on Spaceship Generator!

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  1. elias says:

    i cant find the download link, do you have any samples or code i could look at?? is this the same algorithm as used in pixel spaceships?

    • GuShH says:

      Hi, The generator in it’s current state is not particularly interesting to watch and theres no user interaction yet. Hence why I didn’t post any files. Did you have any implementation ideas?
      Cheers.

      • elias says:

        i thought maybe this could be used to generate tilesets? because i cant draw and graphics are always a problem for me! wehn will you upload some code or at least samples for this generator?

        • GuShH says:

          Excuse the tardy response!

          Yes this could be used to generate tilesets procedurally. I will release the code when I get the time to work on it… Quite frankly I must refactor it first.

          Good luck.

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