Tag: explosion sprite

(FREE) Game sprites | Explosion 4

Posted by on June 18, 2011

Intro:

Fourth sheet, featuring a gas fireball / explosion similar to number 3.

Specs:

  • 128×128
  • 39 frames
  • Alpha channel, PNG

 

The goodies:

 

Nifty fireball!

Color-corrected version.

Footer:

As expected, the same legal applies on these as well. More information here. Feel free to contact me regarding licensing or custom work.

There are still quite a few sheets to go so stay tuned!

Cheers

 

(FREE) Game sprites | Explosion 2

Posted by on June 16, 2011

Intro:

As promised, the second instalment of the volumetric explosions sprite sheet! — Hopefully these will be of use to someone, specially in the indie region of game development 😉

This set as well as the ones to come are top-view.

Specs:

  • 128×128
  • 38 frames
  • Alpha channel, PNG

The goodies:

A gassy explosion with heavy smoke.

Same sprite sheet, manually color corrected.

Notes:

Well, it seems we’re missing at least 4-5 frames on this one, but using a flexible enough particle system you should be able to fade out near the last frames to obtain a smooth transition! — I really can’t be bothered to look for the source file and render the missing frames, then process them all over again… That would take too long!.

 

Footer:

I have at least 6-8 more sets to share so stick around! — The other ones are higher quality, a couple of them are fires more than explosions and there might be some other goodies such as smoke, etc.

Again, the same legal restrictions apply, read this page for more information on the imposed conditions. If you need a custom set, just contact me.

Cheers.

 

(FREE) Game sprites | Explosion 1

Posted by on June 16, 2011

Intro:

The following is a volumetric explosion sprite sheet, one of many left over from past work. You may use them for private or freeware (open source only) projects. Commercial use is prohibited, please contact me regarding licensing or custom work.

Specs:

There are 38 frames. Each frame is 128×128 and the complete sheet contains an alpha channel, the grid is centered but it hasn’t been packed; as you can see there’s a lot of wasted space. This is however a “sane” way of sharing the sprites, otherwise I would have to provide my own format specifications for the metadata, packer, etc.

This way you can split them and pack them however you want into whatever format you wish. These are however quite usable in their current form.

The goodies:

A simple volumetric explosion

Volumetric explosion sprite sheet

A simple volumetric explosion, corrected levels, saturation, etc.

 

Misc:

The corrected version was not exactly proofed, there are a few artifacts due to the processing, however if you’re going to use any sort of scaling filter these shouldn’t be a problem.

As you probably noticed the particles were rendered using a black background, mostly because of the high amounts of smoke involved; white or neutral would’ve been problematic.

Footer:

It’s no secret that these are leftovers, but they’re perfectly good sprites — they just didn’t make it due to time constraints.

I cannot discuss which title they were meant for though, but I can tell you there’s more of them.

The actual image data contains a disclaimer, it’s hidden by the alpha channel. I mention this because I take it seriously, you may not profit from my work unless “I” profit from your work (It’s only fair right?).

Other than that feel free to use them, even as place-holders. And of course, if you’d like to share some of your handy work, feel free to contact me.

I’ll probably post more freebies throughout the week.

Cheers.