Intro:
Second light fire sprite sheet, complete set.
Specs:
- 128×128
- 38 frames
- Alpha channel, PNG
The goodies:
Notes:
Take a look at the legal notes here. Commercial use is prohibited.
More to come…
Second light fire sprite sheet, complete set.
Take a look at the legal notes here. Commercial use is prohibited.
More to come…
Smoke puff sprite sheet. Very dynamic, smooth transition and high quality.
Legal notes here.
Enjoy
This third sprite sheet is a fire / gas explosion. It is nearly complete, minus a few of the initial frames. Must see animated to appreciate the details on these sheets!
It’s worth mentioning that a good particle system will always introduce noise/jitter meaning it should also skip initial frames to further improve the dynamism of a game, and it’s often the case with explosions where you don’t want two of them looking exactly the same for obvious reasons. So whether some of these sheets are missing a frame or two, doesn’t really matter. What matters is how they’re implemented.
I realize a viewer of sorts should be implemented, at least in JavaScript to visualize the animations but that’s not exactly a priority right now.
Same legal applies, look here for more information. If you need higher quality sheets just contact me, feel free to discuss licensing as well. “You may not use any of these sprite sheets or sprites in any shape or form in commercial title, they’re for free open-source use only”. Give credit where credit is due.
If you liked this series of sprite effects why not buy me a coffee?. That’s what that big coffee cup on the right is for!
Cheers.
The following is a volumetric explosion sprite sheet, one of many left over from past work. You may use them for private or freeware (open source only) projects. Commercial use is prohibited, please contact me regarding licensing or custom work.
There are 38 frames. Each frame is 128×128 and the complete sheet contains an alpha channel, the grid is centered but it hasn’t been packed; as you can see there’s a lot of wasted space. This is however a “sane” way of sharing the sprites, otherwise I would have to provide my own format specifications for the metadata, packer, etc.
This way you can split them and pack them however you want into whatever format you wish. These are however quite usable in their current form.
The corrected version was not exactly proofed, there are a few artifacts due to the processing, however if you’re going to use any sort of scaling filter these shouldn’t be a problem.
As you probably noticed the particles were rendered using a black background, mostly because of the high amounts of smoke involved; white or neutral would’ve been problematic.
It’s no secret that these are leftovers, but they’re perfectly good sprites — they just didn’t make it due to time constraints.
I cannot discuss which title they were meant for though, but I can tell you there’s more of them.
The actual image data contains a disclaimer, it’s hidden by the alpha channel. I mention this because I take it seriously, you may not profit from my work unless “I” profit from your work (It’s only fair right?).
Other than that feel free to use them, even as place-holders. And of course, if you’d like to share some of your handy work, feel free to contact me.
I’ll probably post more freebies throughout the week.
Cheers.